ÔõôÖÆ×÷ÍøҳСÓÎÏ·¿ª·¢
ÔõÑùÖÆ×÷ÍøҳСÓÎÏ·£¿½¨Éè html ¹Ç¼Ü£¬°üÀ¨ ¡¢ ºÍ ±êÇ©¡£Ìí¼ÓÒ»¸ö ÔªËØ×÷ΪÓÎÏ·»²¼¡£Óà javascript ³õʼ»¯»²¼µÄ 2d ÉÏÏÂÎÄ¡£Ê¹ÓûæͼҪÁì»æÖÆÓÎÏ·ÔªËØ¡£Óà javascript ¸üÐÂÓÎϷ״̬£¬¸üзÖÊýºÍ¹¤¾ßλÖõȡ£Ìí¼ÓÊÂÎñ´¦Àí³ÌÐòÏìÓ¦Êó±êµã»÷ºÍ¼üÅÌ°´ÏµȲÙ×÷¡£Ìí¼ÓÉùÒôЧ¹û£¨¿ÉÑ¡£©¡£°²ÅÅÓÎÏ·µ½ web ЧÀÍÆ÷¼´¿É»á¼û¡£
ÔõÑùÖÆ×÷ÍøҳСÓÎÏ·
¼ò½é
ÍøҳСÓÎÏ·ÊÇÖ¸¿ÉÒÔÔÚÍøÒ³ä¯ÀÀÆ÷ÖÐÖ±½ÓæÒÏ·µÄÇáÁ¿¼¶ÓÎÏ·¡£ÖÆ×÷ÍøҳСÓÎÏ·ÐèÒªÒ»¶¨µÄ±à³Ì»ù´¡£¬±¾ÎĽ«ÌṩһÖÖʹÓà HTML¡¢CSS ºÍ JavaScript µÄ¼òÆÓÒªÁì¡£
°ì·¨
1. ½¨Éè HTML ¹Ç¼Ü
½¨ÉèÐ嵀 HTML Îĵµ£¬²¢°üÀ¨ÐëÒªµÄ ¡¢
ºÍ ±êÇ©¡£
2. Ìí¼ÓÓÎÏ·»²¼
Ìí¼ÓÒ»¸ö ÔªËص½ ÖС£canvas ÊÇÒ»¸ö»æͼÍâò£¬ÓÃÓÚÏÔʾÓÎÏ·ÄÚÈÝ¡£
3. ³õʼ»¯»²¼
ʹÓà JavaScript »ñÈ¡ canvas ÔªËØ£¬²¢½¨ÉèÆä 2D ÉÏÏÂÎÄ¡£
4. »æÖÆÓÎÏ·ÔªËØ
ʹÓÃÉÏÏÂÎÄµÄ drawImage()¡¢fillRect() ºÍÆäËû»æͼҪÁìÀ´»æÖÆÓÎÏ·ÔªËØ£¬ÀýÈç·½¿é¡¢½ÇÉ«ºÍÅä¾°¡£
5. ¸üÐÂÓÎϷ״̬
ÔÚÓÎÏ·Ñ»·ÖУ¬Ê¹Óà JavaScript ¸üÐÂÓÎϷ״̬£¬°üÀ¨Òƶ¯¹¤¾ß¡¢¼ì²âÅöײºÍ¸üзÖÊý¡£
6. Ìí¼ÓÊÂÎñ´¦Àí³ÌÐò
Ìí¼ÓÊÂÎñ´¦Àí³ÌÐòÀ´ÏìÓ¦Óû§ÊäÈ룬ÀýÈçÊó±êµã»÷ºÍ¼üÅÌ°´Ï¡£ÕâЩ´¦Àí³ÌÐò½«¸üÐÂÓÎϷ״̬¡£
7. Ìí¼ÓÉùÒôЧ¹û
¿ÉÒÔʹÓà HTML5 ÒôƵ API ΪÓÎÏ·Ìí¼ÓÉùÒôЧ¹û¡£
8. °²ÅÅÓÎÏ·
½« HTML¡¢CSS ºÍ JavaScript Îļþ°²Åŵ½ Web ЧÀÍÆ÷ÉÏ£¬¾Í¿ÉÒÔͨ¹ýä¯ÀÀÆ÷µÄ URL »á¼ûÓÎÏ·¡£
ʾÀý
ÒÔÏÂÊǽ¨ÉèÒ»¸ö¼òÆÓ·½¿éÌøÔ¾ÓÎÏ·µÄʾÀý´úÂ룺
<title>·½¿éÌøÔ¾</title><canvas id="canvas" width="400px" height="300px"></canvas><script> // ... JavaScript ´úÂë </script>
µÇ¼ºó¸´ÖÆ
let canvas = document.getElementById("canvas"); let ctx = canvas.getContext("2d"); // ½ç˵Íæ¼Ò·½¿é let player = { x: 100, y: 200, width: 50, height: 50 }; // ÓÎÏ·Ñ»· function gameLoop() { // ɨ³ý»²¼ ctx.clearRect(0, 0, canvas.width, canvas.height); // »æÖÆÍæ¼Ò·½¿é ctx.fillRect(player.x, player.y, player.width, player.height); // ƾ֤Óû§ÊäÈë¸üÐÂÓÎϷ״̬ // ... // ÖØлæÖÆÖ¡ requestAnimationFrame(gameLoop); } // ×îÏÈÓÎÏ·Ñ»· gameLoop();
µÇ¼ºó¸´ÖÆ
¼¼ÇÉ
- ʹÓÃͼÏñ±à¼Èí¼þ½¨ÉèÓÎÏ·ÔªËصÄͼÏñ¡£
- ʹÓà CSS ÑùʽÀ´¿ØÖÆÓÎÏ·µÄÍâ¹ÛºÍ½á¹¹¡£
- ˼Á¿¿çä¯ÀÀÆ÷¼æÈÝÐÔ£¬²¢Æ¾Ö¤ÐèҪʹÓà polyfills¡£
- ¼á³Ö´úÂ뾫Á·Ã÷Îú¡£
- ʹÓÃÓÎÏ·¿ª·¢¿ò¼Ü£¨Èç Phaser »ò Pixi.js£©¿ÉÒÔ¼ò»¯¿ª·¢Àú³Ì¡£
ÒÔÉϾÍÊÇÔõôÖÆ×÷ÍøҳСÓÎÏ·¿ª·¢µÄÏêϸÄÚÈÝ£¬¸ü¶àÇë¹Ø×¢±¾ÍøÄÚÆäËüÏà¹ØÎÄÕ£¡